AI Insights · Timothy · July 2024
Top 5 Cannabis Games on Unified Platform in Belgium Q2 2024
Discover the performance trends of the top 5 cannabis games in Belgium during Q2 2024, including downloads, revenue, and active user metrics.
In Q2 2024, the top 5 cannabis games on a unified platform in Belgium showed varied performance trends across downloads, revenue, and weekly active users. The data, provided by Sensor Tower, reveals insights into the market dynamics of these popular games.
Hempire - Weed Growing Game from LBC Studios Inc. experienced a fluctuating revenue trend, starting at $444K in early April and peaking at $543K in early June before dropping to $348K by the end of the quarter. Downloads saw a steady decline from 332K in the first week of April to 137K by the last week of June. Weekly active users also showed a downward trend, decreasing from 738K to 554K over the same period.
Weed Factory Idle by Spider Solitaire demonstrated a variable revenue pattern, with a high of $56K at the end of April and diminishing to zero by mid-June. Downloads decreased significantly from 370K in early April to 81K by the end of June. Weekly active users declined from 508K to 245K during the quarter.
Weed Inc: Idle Tycoon by Metamoki Inc. had a mixed revenue performance, starting at $213K in early April, peaking at $269K at the end of April, and then dropping to $86K by the end of June. Downloads showed a similar trend, with a peak of 140K in mid-April and a decline to 18K by late June. Weekly active users increased initially from 191K to 307K in late April before falling to 136K by the end of June.
Cheech and Chong Bud Farm by LDRLY saw its revenue peak at $503K mid-April, before gradually declining to $229K by the end of June. Downloads were relatively low, with a peak of 90K mid-April and a drop to 16K by the end of June. Weekly active users showed a slight decrease from 85K to 55K over the quarter.
Lastly, Bud Farm: Idle Tycoon Game, also by LDRLY, had a revenue peak of $493K in late May, with fluctuations and a final value of $296K at the end of June. Downloads were minimal, peaking at 167K mid-April and dropping to 2K by late June. Weekly active users showed a slight decline from 106K to 87K during the quarter.
For more detailed insights and data, visit Sensor Tower.